MORIGNY
Liber Florum Celestis Doctrine — a monastic life & practice simulator
John of Morigny was a real man: a Benedictine of the abbey of Morigny near Étampes, a priest, a canon lawyer trained at Orléans, and after 1308 his house's provost. He was also, for years, a practitioner of forbidden arts — first a necromantic book he copied from a cleric, then the ars notoria, which promised the whole of human learning to anyone who could keep its prayers and fasts. He came to believe the art had been contaminated by demons. He did not stop. He rewrote it, as the Liber florum celestis doctrine, and claimed the Virgin herself had authorized the rewriting.
In 1323 a chronicle records that a monk of Morigny's book was condemned and burned at Paris. It survived anyway, in copies, in houses he never saw. This is a simulation of that life, built on Claire Fanger's scholarship and answerable to it: every line of writing carries a source and a status — attested, adapted, or invented — and the game will show you which.
Play
v3 — the reading-forward redesign
Begins in childhood: Chartres at thirteen, the schools, the first forbidden book. A day is ten decisions and a great deal of reading, spanning 1301 to the fire in 1323. Teach your sister to read by the slow road or the fast one; write your visions into a book that remembers its own errors; and find out what the book becomes.
archivedv2 — the full campaign
The recitation-grammar era, kept exactly as it shipped: the monastic day verse by verse, the Struggle, discernment of spirits, the scriptorium, and 1323 through to the stemma of witnesses.
archivedv1 — the original prototype
The first playable slice, for the record: one day, one night, one sought vision.
The four voices
Every moment the game stops and waits for you, it owes you four things. This is checked mechanically — a branch that fails to orient, voice, ground, or instruct fails the build.
The narrator
Third person, modern, analytical. Explains the monastic and magical world and expects no prior knowledge.
John's hand
His own words, in the idiom of his century — never clinical, never modern, whatever the narrator just said plainly.
The pencil hand
The designer-scholar: what is attested, what we invented, and where the uncertainty sits.
The ledger
What the machine actually did. It never discloses a silent failure — that honesty lives at the reckoning.
What is simulated
The research behind it
Citations are machine-checked. Every source a line of writing claims must resolve to a registry that records what kind of claim it is — a primary text, modern scholarship, standard period practice not yet pinned to a page, or our own design reasoning. Summaries of scholarship are finding aids and may never be cited as authorities.
- Claire Fanger, Rewriting Magic — the canonical interpretive source, and the model for the pencil hand
- Fanger & Watson, the critical edition of the Liber florum
- Sophie Page, Magic in the Cloister — the monastery as a production environment for magic
- Richard Kieckhefer, Magic in the Middle Ages — the "clerical underworld," credited on first use
- Julien Véronèse on the ars notoria; Michael Bailey on boundary-work; Edward Peters on accusation documents
- …and fourteen more, each with a brief in the repository
Also in this project
The repository
Engine, content, tests, and the whole documentary apparatus: the scholar briefs, the design decision log, the loop synthesis, the research pipeline, and the branch-audit method.
The knowledge portal
A browsable version of the research shelf — the nineteen scholar briefs, the works
registry with what each source grounds, and the open questions still marked
verify. Currently readable in the repository under docs/.
Playthrough logs
Each run already records itself in every voice — the game calls it the Book of Visions, and you can read a day back at any reckoning. Publishing those as permanent, editable pages, with a reader's own emendations shown as their own hand, is the next piece of work.