# Project: TreeTapper

## Overview
**Type**: Legacy Procedural Engine / Mobile Game
**Path**: `C:\olddevprojects\TreeTapper`, `C:\olddevprojects\TreeTapperCapacitor`

An older development project focusing on mobile/clicker game mechanics, built using web technologies and packaged for mobile devices via Capacitor.

## Architectural Notes
* **Tech Stack**: HTML/JS/CSS compiled to mobile via Capacitor.
* **Significance**: Represents early experimentation with incremental mechanics, pacing, and game loops. The UI/UX lessons learned in managing complex incremental states here later informed the complex drafting systems and state management in projects like the Snake Autobattler and the *Digby Game*.

## Integration with the Memory System
While currently dormant in the legacy folder, its codebase serves as a reference for handling continuous procedural generation and UI state outside of the strict textual limits of standard web portals.
